August 24, 2014 1 Comment
The upcoming ArcheAge, developed by Trion, is in its fourth close beta stage at the moment and I was lucky enough to be invited to play in it.
Currently I am a lvl 10+ Blighter (ArcheAge has 120 classes, due to a mix and match of 3/10 skill sets. Blighter is Battlerage + Defense + Shadowplay) , and so far, the game has been pretty enjoyable, even without many of the late game components in play yet.
ArcheAge’s only weakness is in its combat play, which is very similar to Tera, tab targeting. Unlike GW2 or many other new MMORPGS which allow a dynamic combat system, ArcheAge sticks with the classic tab-target, which makes combat very bland. However, they do make up for it with a huge range of crafting and skills to learn, which are called ”Proficiency“.
Unlike other games where crafting and gathering is a chore, and a boring experience, ArcheAge boasts a dynamic experience in this field. A good example would be fishing. Fishes do not randomly show up in your inventory when you fish. Instead, you have to play a mini game to keep the fish hooked onto your rod, and then after catching the fish successfully, you have to place it on your boat. If you have a small boat, then you probably are unable to catch a lot of fishes. We don’t really see these ‘real world’ elements in most MMORPGS, but ArcheAge has seem to incorporate them very well. Travelling is also very dynamic in the game, where there are cars, carriers, gliders, and mounts, available for usage.
Here are a couple of screenshots of me gliding down from the top of the early game mine!
So what are your opinions on ArcheAge? Boring? Exciting? Feel free to tell me in the comment section!