MapleStory Mercedes Skills Preview

Recently, Mercedes , the new archer hero class has been added into the KMST server. Thus, Korean maplers get to try out the new class. These is a preview of the skills that Mercedes will be armed with.

Mercedes Beginner
Elf’s recovery(Nature-purified using energy continues to recover HP and MP.)
Info: type = 50
Maximum Level: 1

4 per second up to HP and MP as the # x% HP and MP recovery
4 per second, HP and Max MP by 10% of HP and MP recovery

Stylish Move(A ladder or rope can move up quickly.)
Activate commands: ↑ + Jump
Info: type = 12, morph = 1
Delays: fastest – 720 ms
Animations: effect
Maximum Level: 1

From a ladder or rope can be used [Activate commands: ↑ + Jump]

Speed Mastery(He was born with elves and attack speed faster maneuverability to fly aboard.)
Info: type = 50
Maximum Level: 1

Step 1 to permanently improve the attack speed and movement speed # psdSpeed, jeompeuryeok # psdJump rise
Step 1 to permanently improve the attack speed and movement speed 10, elevation 20 jeompeuryeok

Elf’s Blessing(Racial skill ewoorelro to return the blessing of the ancient Elves, and permanently may receive additional experience.)
Info: pvp = 0
Maximum Level: 1

When using ewoorelro return (cooldown: cooltime seconds) Additional effect: Permanently added # expR% EXP acquisition
When using ewoorelro return (cooldown: 1,800 seconds) Additional effect: Permanently acquired an additional 10% EXP

Mercedes 1st Job
Speed Dualshot(Shoot arrows at many enemies in front of you.)
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot – 720 ms
Range: 120%
Maximum Level: 20

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage% , Number of Hits: #bulletCount

1. MP Cost: 8, Max Monsters Hit: 3, Damage: 96% , Number of Hits: 2
10. MP Cost: 10, Max Monsters Hit: 3, Damage: 105% , Number of Hits: 2
20. MP Cost: 14, Max Monsters Hit: 3, Damage: 115% , Number of Hits: 2

Potential power(Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.)
Info: type = 50
Maximum Level: 15

Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%

1. Speed: +2, Maximum Speed: 151, Evasion Rate: +6%
10. Speed: +20, Maximum Speed: 160, Evasion Rate: +15%
15. Speed: +30, Maximum Speed: 165, Evasion Rate: +20%

Acrobatic jumps(While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.)
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump – 240 ms
Maximum Level: 10

MP Cost: #mpCon, Jump a fixed distance

1. MP Cost: 28, Jump a fixed distance
5 MP Cost: 20, Jump a fixed distance
10. MP Cost: 10, Jump a fixed distance

Sharp Aiming(Increases Critical Hit Rate.)
Info: type = 50
Maximum Level: 20

Critical Hit Rate: +#cr%

1. Critical Hit Rate: +2%
10. Critical Hit Rate: +20%
20. Critical Hit Rate: +40%

Mercedes 2nd Job
Cross Piercing(Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies.)
Info: type = 2, piercing = 1
Delays: crossPiercing – 810 ms
Final Attack: dualBow
Maximum Level: 20

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Hits: #bulletCount

1. MP Cost: 14, Max Monsters Hit: 6, Damage: 45%, Hits: 2
10. MP Cost: 19, Max Monsters Hit: 6, Damage: 63%, Hits: 2
20. MP Cost: 24, Max Monsters Hit: 6, Damage: 83%, Hits: 2


 

Charge Drive(Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage.)
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush – 600 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 15

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%

1. MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 102%, Tossing Damage: 182%, Extra Damage (to airborne enemies): 2%
10. MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 120%, Tossing Damage: 200%, Extra Damage (to airborne enemies): 20%
15. MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage (to airborne enemies): 30%


Dual Bowgun Booster(Using MP, Duration: increases the attack speed of your Dual Bows by two levels. Required Skill: Dual Bowgun Mastery Level 5)
Info: type = 10
Delays: alert2 – 600 ms
Pre-requisite: Level 5 Dual Bowgun Mastery
Maximum Level: 20

MP Cost: #mpCon, Duration: #time sec

1. MP Cost: 30, Duration: 10 sec
10. MP Cost: 21, Duration: 100 sec
20. MP Cost: 11, Duration: 200 sec

Soul Purify(Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP.)
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1
Delays: alert6 – 990 ms
Maximum Level: 15

MP Cost: # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery -> MP # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery

1. MP Cost: 25, Duration: 68 sec, Recover 1% of Damage dealt as HP
10. MP Cost: 40, Duration: 140 sec, Recover 4% of Damage dealt as HP
15. MP Cost: 45, Duration: 180 sec, Recover 5% of Damage dealt as HP

Final Shot(Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Required Skill: Charge Drive Level 1)
Info: type = 1, areaAttack = 1
Delays: elfrush_final – 900 ms
Range: 90%
Pre-requisite: Level 1 Charge Drive
Maximum Level: 5

MP Cost: #mpCon, Maximum Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra damage (to airbourne enemies): #x%

1. MP Cost: 12, Maximum Monsters Hit: 8, Damage: 59%, Number of Hits: 4, Extra damage (to airbourne enemies): 4%
5 MP Cost: 16, Maximum Monsters Hit: 8, Damage: 75%, Number of Hits: 4, Extra damage (to airbourne enemies): 20%

Dual Bowgun Mastery(Increases the weapon mastery and accuracy of dual bowguns.)
Info: type = 50
Maximum Level: 20

Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX

1. Dual Bowgun Mastery: +12%, Accuracy: +6
10. Dual Bowgun Mastery: +30%, Accuracy: +60
20. Dual Bowgun Mastery: +50%, Accuracy: +120

Final Attack: Dual Bowgun(Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Required Skill: Dual Bowgun Mastery Level 3)
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Dual Bowgun Mastery
Maximum Level: 20

Proc Rate: #prop%, Damage: #damage%

1. Proc Rate: 2%, Damage: 100%
10. Proc Rate: 20%, Damage: 125%
20. Proc Rate: 40%, Damage: 150%

Physical Training(Permanently increases strength and dexterity.)
Info: type = 50
Maximum Level: 10

Strength: +#strX, Dexterity: +#dexX

1. Strength: +3, Dexterity: +3
5 Strength: +15, Dexterity: +15
10. Strength: +30, Dexterity: +30

Mercedes 3rd Job
Strike Dualshot(Shoot extremely fast arrows at multiple targets in front of you, with a chance of stunning them.)
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: strikeDual – 630 ms
Range: 120%
Final Attack: dualBow
Maximum Level: 20

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #bulletCount, Stun Chance: #prop%, Stun Duration: #time sec

1. MP Cost: 20, Max Monsters Hit: 4, Damage: 107%, Number of Hits: 4, Stun Chance: 23%, Stun Duration: 2 sec
10. MP Cost: 26, Max Monsters Hit: 4, Damage: 116%, Number of Hits: 4, Stun Chance: 50%, Stun Duration: 4 sec
20. MP Cost: 35, Max Monsters Hit: 4, Damage: 126%, Number of Hits: 4, Stun Chance: 80%, Stun Duration: 6 sec

Leaf Tornado(While jumping, rotate your body while randomly shoot arrows in every direction. Requires at least 120 Jump to activate, and can only be used in mid-air)
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: elfTornado – 750 ms
Range: 250%
Final Attack: dualBow
Maximum Level: 20

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount

1. MP Cost: 33, Max Monsters Hit: 8, Damage: 97%, Number of Hits: 4
10. MP Cost: 39, Max Monsters Hit: 8, Damage: 115%, Number of Hits: 4
20. MP Cost: 45, Max Monsters Hit: 8, Damage: 135%, Number of Hits: 4

Unicorn Spike(Summon a holy unicorn to attack enemies in front of you. Enemies hit will suffer a Weakening effect, increasing damage dealt on the monster by all party members.)
Info: type = 1, areaAttack = 1, casterMove = 1, mes = amplifyDamage
Delays: windEffect – 1290 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 20

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount Weakening Chance: #prop%, Duration: #time sec, Damage Increase: #x%, Maximum Number of Attacks Affected: #y

1. MP Cost: 38, Max Monsters Hit: 8, Damage: 112%, Number of Hits: 5 Weakening Chance: 19%, Duration: 5 sec, Damage Increase: 5%, Maximum Number of Attacks Affected: 6
10. MP Cost: 46, Max Monsters Hit: 8, Damage: 130%, Number of Hits: 5 Weakening Chance: 55%, Duration: 10 sec, Damage Increase: 10%, Maximum Number of Attacks Affected: 8
20. MP Cost: 62, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 5 Weakening Chance: 95%, Duration: 15 sec, Damage Increase: 15%, Maximum Number of Attacks Affected: 10

Gust Drive(Use the power of wind to quickly dive downwards from the air, attacking monsters in range. Weakened monsters will take extra damage. Requires at least 120% Jump.)
Note: The skill description makes reference to weakened monsters. This most likely refers to compounding with Unicorn Spike’s Weakening effect to deal even more damage.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, avaliableInJumpingState = 1, requireHighestJump = 1
Delays: dealingRush – 1140 ms
Range: 320%
Final Attack: dualBow
Maximum Level: 20

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra Damage to Weakened Monsters: #y%

1. MP Cost: 30, Max Monsters Hit: 6, Damage: 133%, Number of Hits: 3, Extra Damage to Weakened Monsters: 1%
10. MP Cost: 35, Max Monsters Hit: 6, Damage: 160%, Number of Hits: 3, Extra Damage to Weakened Monsters: 10%
20. MP Cost: 45, Max Monsters Hit: 6, Damage: 190%, Number of Hits: 3, Extra Damage to Weakened Monsters: 20%

Ignis Lore(Permanently increases chance to evade enemy attacks. Using the power of the fire spirit, increase your attack.)
Info: type = 10, magicSteal = 1
Delays: alert3 – 1500 ms
Maximum Level: 20

Active Effect: MP Cost: #mpCon, Duration: #timesec, Weapon Attack +#indiePad, Passive Effect: Evasion Rate: +#prop%

1. Active Effect: MP Cost: 40, Duration: 47sec, Weapon Attack +2, Passive Effect: Evasion Rate: +5%
10. Active Effect: MP Cost: 50, Duration: 110sec, Weapon Attack +20, Passive Effect: Evasion Rate: +11%
20. Active Effect: MP Cost: 60, Duration: 180sec, Weapon Attack +40, Passive Effect: Evasion Rate: +20%

Water Shield(Borrow the power of the water spirit to create a barrier for yourself. Absorbs a certain amount of damage, as well as providing resistance towards Status Effects and all Elements.)
Info: type = 51, protectiveShield = 1, condition = damaged
Delays: alert3 – 1500 ms
Maximum Level: 20

MP Cost: #mpCon, Duration: #time sec, Damage Absorbed: #x% Status Effect and Element Resistance: +#terR%

1. MP Cost: 60, Duration: 104 sec, Damage Absorbed: 11% Status Effect and Element Resistance: +6%
10. MP Cost: 80, Duration: 140 sec, Damage Absorbed: 20% Status Effect and Element Resistance: +15%
20. MP Cost: 100, Duration: 180 sec, Damage Absorbed: 30% Status Effect and Element Resistance: +25%

Lightning Flare(Attack with a strong electrical attack with Charge Drive. Useable after Charge Drive, this skill has a fixed chance to instantly kill an enemy. Along with this, Charge Drive receives a passive damage increase from this skill. Required Skill: Final Shot Level 5)
Info: type = 1, areaAttack = 1, mes = freeze
Delays: elfrush_final2 – 810 ms
Range: 90%
Pre-requisite: Level 5 Final Shot
Final Attack: dualBow
Maximum Level: 15

Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Instant Death Chance: #prop%, Passive Effect: Charge Drive Damage: +#damR%

1. Active Effect: MP Cost: 24, Max Monsters Hit: 8, Damage: 122%, Number of Hits: 4, Instant Death Chance: 1%, Passive Effect: Charge Drive Damage: +10%
10. Active Effect: MP Cost: 28, Max Monsters Hit: 8, Damage: 140%, Number of Hits: 4, Instant Death Chance: 10%, Passive Effect: Charge Drive Damage: +22%
15. Active Effect: MP Cost: 32, Max Monsters Hit: 8, Damage: 150%, Number of Hits: 4, Instant Death Chance: 15%, Passive Effect: Charge Drive Damage: +30%

Elemental Knight(Summon a spirit to fight for you. The spirits will attack the same monster as the user until that monster has died, and will then stop.)
Info: type = 33, minionAttack = normal
Delays: alert2 – 600 ms
Summon Range: attack1 = 120%
Maximum Level: 20

MP Cost: #mpCon, Duration: #time, Damage: #damage%, Summons up to 3 Spirits

1. MP Cost: 132, Duration: 104, Damage: 82%, Summons up to 3 Spirits
10. MP Cost: 100, Duration: 140, Damage: 100%, Summons up to 3 Spirits
20. MP Cost: 60, Duration: 180, Damage: 120%, Summons up to 3 Spirits

Mercedes 4th Job
Ring of Ishtar(Borrow the power of the legendary weapon Ishtar to rapidly fire arrows. Holding down the attacking key will rapidly fire arrows. While doing this, it is possible to move slowly by pressing the direction keys. Pre-requisite: Level 20 Strike Dualshot)
Info: type = 2, rapidAttack = 1, knockbackLimit = 80, multiTargeting = 1, rectBasedOnTarget = 1
Pre-requisite: Level 20 Strike Dualshot
Final Attack: dualBow
Maximum Level: 30

MP Cost: # mpCon consumption, ahead of the enemy, per foot # damage% damage -> Active Effect: MP # mpCon consumption, ahead of the enemy, per foot # damage% Damage \ n Passive Effect: Strike Damage dyueolsyat # damR% increase

1. MP Cost: 8, Damage: 162%
15. MP Cost: 9, Damage: 190%
30. MP Cost: 10, Damage: 220%

*UPDATE*

Ring of Ishtar RENEWED ANIMATION:

Legendary Spear(Jump and simultaneously summon the Legendary Spear, attacking enemies in front of you with a throw. Monsters hit will have their defense decreased. This skill has 100% Critical Hit Rate. Pre-requisite: Level 10 Leaf Tornado)
Info: type = 2, areaAttack = 1, mes = reduceTargetPDP & & reduceTargetMDP
Delays: jShot – 840 ms
Range: 600%
Pre-requisite: Level 10 Leaf Tornado
Final Attack: dualBow
Maximum Level: 20

MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Duration: #time sec, Defense Reduced: #x%, Cooldown Time: #cooltime sec

1. MP Cost: 40, Max Monsters Hit: 8, Damage: 458%, Number of Hits: 2, Duration: 5 sec, Defense Reduced: 1%, Cooldown Time: 10 sec
10. MP Cost: 50, Max Monsters Hit: 8, Damage: 512%, Number of Hits: 2, Duration: 10 sec, Defense Reduced: 10%, Cooldown Time: 8 sec
20. MP Cost: 60, Max Monsters Hit: 8, Damage: 572%, Number of Hits: 2, Duration: 15 sec, Defense Reduced: 20%, Cooldown Time: 5 se

Multi-Sniping(Using both Dual Bowguns, snipe two enemies in front of you, causing instant death. Boss monsters are unaffected by the instant death effect, and instead take a fatal amount damage.)
Info: type = 2, suddenDeath = 1, multiTargeting = 1, rectBasedOnTarget = 1
Delays: multiSniping – 1350 ms
Range: 150%
Maximum Level: 30

MP Cost: #mpCon, Instantly KOs 2 Regular Monsters, Damage: #damage% to Boss Monsters, Number of Hits: #attackCount, Cooldown Time: #cooltime sec

1. MP Cost: 340, Instantly KOs 2 Regular Monsters, Damage: 765% to Boss Monsters, Number of Hits: 4, Cooldown Time: 25 sec
15. MP Cost: 200, Instantly KOs 2 Regular Monsters, Damage: 975% to Boss Monsters, Number of Hits: 4, Cooldown Time: 20 sec
30. MP Cost: 50, Instantly KOs 2 Regular Monsters, Damage: 1200% to Boss Monsters, Number of Hits: 4, Cooldown Time: 10 sec

Ancient Spirit(Receive the Ancient Spirit’s blessings, increasing Damage, Critical Hit Rate, and passively improving Potential Power’s Evasion rate.)
Note: The skill description clearly states Potential Power’s Evasion Rate is increased; however, the Skill String describes Ignis Lore’s Evasion Rate is increased. Either way, I believe that both will stack additively giving the same effect.
Info: type = 10, magicSteal = 1
Delays: blessOfGaia – 1260 ms
Maximum Level: 30

Active Effect: MP Cost: #mpCon, Duration: #time sec, Damage: +#damR%, Critical Hit Rate: +#x%, Passive Effect: Ignis Lore’s Evasion Rate +#prop%

1. Active Effect: MP Cost: 45, Duration: 65 sec, Damage: +1%, Critical Hit Rate: +1%, Passive Effect: Ignis Lore’s Evasion Rate +6%
15. Active Effect: MP Cost: 60, Duration: 135 sec, Damage: +15%, Critical Hit Rate: +8%, Passive Effect: Ignis Lore’s Evasion Rate +13%
30. Active Effect: MP Cost: 80, Duration: 210 sec, Damage: +30%, Critical Hit Rate: +15%, Passive Effect: Ignis Lore’s Evasion Rate +20%

Maple Hero(Increases the stats of all party members.)
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 – 1500 ms
Range: 400%
Maximum Level: 30

MP Cost: #mpCon, Duration: #time sec, All Stats: +#x%

1. MP Cost: 10, Duration: 30 sec, All Stats: +1%
15. MP Cost: 40, Duration: 450 sec, All Stats: +8%
30. MP Cost: 70, Duration: 900 sec, All Stats: +15%

Hero’s Will(Cures you from being Seduced. The cooldown decreases as the skill level increases.)
Info: type = 35
Maximum Level: 5

MP Cost: #mpCon, Cooldown Time: #cooltime sec

1. MP Cost: 30, Cooldown Time: 600 sec
5 MP Cost: 30, Cooldown Time: 360 sec

Dual Bowgun Expert(Increases Dual Bowgun Mastery, Weapon Attack, and Minimum Critical Damage. Required SKill: Dual Bowgun Mastery Level 20)
Info: type = 50
Pre-requisite: Level 20 Dual Bowgun Mastery
Maximum Level: 30

Dual Bowgun Mastery: +#mastery%, Weapon ATT: +#x, Minimum Critical Damage: +#criticaldamageMin%

1. Dual Bowgun Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1%
15. Dual Bowgun Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8%
30. Dual Bowgun Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15%

Defense Break(When attacking, there is a chance to ignore all of a monster’s defense. This applies equally to Boss Monsters.)
Info: type = 50
Maximum Level: 20

#x% chance to ignore 100% of a monster’s defense

1. 11% chance to ignore 100% of a monster’s defense
10. 20% chance to ignore 100% of a monster’s defense
20. 30% chance to ignore 100% of a monster’s defense

High Kick Demolition(After knocking a monster into the air with Charge Drive, attacking with blindly speed in midair. Required Skill: Lightning Flare Level 15)
Info: type = 1, areaAttack = 1
Delays: demolitionElf – 930 ms
Range: 90%
Pre-requisite: Level 15 Lightning Flare
Final Attack: dualBow
Maximum Level: 20

Active Effect: MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Passive Effect: Charge Drive Damage +#damR%

1. Active Effect: MP Cost: 14, Max Monsters Hit: 8, Damage: 109%, Number of Hits: 6, Passive Effect: Charge Drive Damage +12%
10. Active Effect: MP Cost: 18, Max Monsters Hit: 8, Damage: 127%, Number of Hits: 6, Passive Effect: Charge Drive Damage +30%
20. Active Effect: MP Cost: 22, Max Monsters Hit: 8, Damage: 147%, Number of Hits: 6, Passive Effect: Charge Drive Damage +50%

Advanced Final Attack(Permanently increase weapon attack and accuracy, as well as Final Attack’s activation rate and damage. Required Skill: Final Attack Level 20)
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 20 Final Attack: Dual Bowgun
Maximum Level: 30

Weapon ATT: +#padX, Accuracy: +#ar%, Proc Rate: #prop%, Damage: #damage%

1. Weapon ATT: +6, Accuracy: +1%, Proc Rate: 41%, Damage: 152%
10. Weapon ATT: +10, Accuracy: +4%, Proc Rate: 50%, Damage: 170%
30. Weapon ATT: +20, Accuracy: +10%, Proc Rate: 70%, Damage: 210%

As you can see, Mercedes’ skills have very flashy and fresh animations, which makes you want to really try out this class. Not only flashy, these skills are great at mobbing, making Mercedes a superb mobber.

Special thanks to x3TheAran59 as these information on skills is taken from him. This is his link to his post on the skills : http://thearan.mrforum.net/t807-legend-mercedes-skill-preview

Thanks for reading, and enjoy your weekend!

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About nominat0r
Server:MapleSea World:Aquila In-game name:N0miNaT0rXx Job:Night Lord Level:14X Hi all! This is my blog, which I will be using to provide a source of information of the latest MapleSEA updates and patches to my fellow maplers through my blog entries.

12 Responses to MapleStory Mercedes Skills Preview

  1. Could cannon shooter n demon slayer skills be added?

  2. Brony says:

    UNICORNS!

  3. Sielke says:

    That “Ancient Spirit” skill is like Sharp Eyes aparently, there’s a hurricane, a bow expert skill… bottomline, several bowmaster skills but different names and books, kinda like wild hunter, only better

    this job is awesome, its so fast i dont even care if im weak on it, i just want to move around the screen like bullet

  4. MapleSyrup says:

    I’m making this class my new main by the time this comes out.

  5. kamecin says:

    Hey if im nt wrong they had another set of changes to this class again. The ring of ishtar skill had its animation changed back to the original and they also have 2 new skills while some skills are being removed.

  6. cristian says:

    donde puedo crear un mercedes estoi jugando maplesdtory pero no me aparesen esos chares donde los consigo porfa diganme no los encuentro en ningun lado de maplestory plis

    • nominat0r says:

      sólo disponible en el servidor de maplestory Corea por lo que no son capaces de crear este puesto de trabajo si usted está jugando en otros servidores.

  7. Katia says:

    not as good as demon slayer… but still pretty awesome :D

  8. EdwardLoveSNSD says:

    I will definitely play mercedes when the job come out!! I like the cool skills of mercedes and it also can spam using the skill “Ring Of Ishtar”. Mercedes cn spam using that skills!!

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